Post Mortems
Title
Synopsis
A streamlined, visual guide to getting a game published on Steam. This is intended for people with no experience uploading games to Steam or those who need a refresher. This doesn't cover Steam features or handling online services.
Gamasutra
Title
Development of Difficulty in Games (link)
Synopsis
A brief analysis of the evolution of difficulty types starting with the first instance of a difficulty curve accidentally established by a bug in Space Invaders and moving through AI driven Dynamic Difficulty Adjustment.
Title
Japanese Aesthetics in the Metal Gear Solid Series (link)
Synopsis
Analysis of various Japanese aesthetics such as Mono no Aware, Buddhism, Shintoism, and Yuugen. All of which were strong influencers of narrative, gameplay and visual design of the Metal Gear Solid series starting with Metal Gear Solid (PS1).