I strive to create memorable and satisfying game play that players of all backgrounds and play styles will enjoy. I power through challenges with a combination of self-motivation, an eye for detail, and critical thinking. I love learning and surrounding myself with people much smarter than me. My curiosity entices me to constantly learn about all aspects of game development and I'm always trying to apply new skills that I learn in my research.
Haunted Path
Released: 5/8/2020
Site: Itch.io (free)
Platform: PC
Engine: Unreal Engine 4
You find yourself lost in the woods and come across a path that leads you a gate. Beyond that is nothing but fog and darkness. Sticking to the path might help you discover some answers but maybe finding answers isn't what you should be worried about.
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Built tension and scare players without relying on repetitive, aggressive scares (jump scares)
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Created level that evokes vulnerability in players
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Scripted blueprint classes that are designer friendly for rapid design and iteration
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Maximized audio impact with minimal audio ambiance juxtaposed with impactful stingers
The Astro Parcel Service
Release Date: 4/17/2020
Target Platform: PC, Mac
Engine: Unity
The Astro Parcel Service is an astrophysical package delivery game where players must propel clumsily through space and deliver packages before the end of the workday and appease oppressive management
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Created movement that feels comfortably clunky
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Designed and scripted obstacles that challenge movement mastery
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Made inventory collection and disposal both fun and comedic
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Composed 8 level designs inspired by real life space patterns
Rollossus
Release Date: 3/1/2019
Engine: Unreal Engine 4
Rollossus is a third person ball rolling game where players utilize physics-defying navigational abilities to trick enemies to their deaths and activate towers to take down The Rollossus.