Spirit Crossing
Role: Tech Designer
Release: 6/25/2024
Platforms: Mobile, PC
Engine: Unreal Engine 5
Settle in the storm-swept Crosslands, a realm between the human and spirit worlds. Make your home in a vast, ever-changing shared landscape that empowers and fosters friendship, kindness, and community
Responsibilities:​
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Took ownership of tutorialization system. Expanded functionality & established config standards.
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Scripted logic for new onboarding sections creating moments of awe & improving how features new & existing are taught.
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Scripted Editor Blueprints to speed up setpiece set dressing.
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Owned 2 in-game scenarios [1+ day of arbitrary activities for players]. Assisted with scripting logic for many others.
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Implemented dozens of quests alongside writers. Proposed ideas using existing or newly implemented tech.
Cozy Grove: Camp Spirit
Role: Tech Designer
Release: 6/25/2024
Platforms: Mobile
Engine: Unity
All those who are lost deserve kindness. Help cute, ghostly bears find peace in this relaxing sequel to the beloved life-sim game where kindness rules and new crafting, building and camping island adventures await.
Responsibilities:
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Resolved a significant story progression tech debt issue by coding a brand new quest type.
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Worked on world authoring tools to make the world react to story state & achieve ambitious narrative goals.
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Created quest logic templates used by auto-generation tool. Drastically speeding up authoring times.
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Pitched & collaborated on a new power washing feature.
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Incorporated successful seasonal content from previous game & updated to add new activities & rebalance economy.
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Designed hundreds of quests for main game & post launch content spanning over a year of content.
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Acted as a primary knowledge source for new members of the team across all departments using our config system.
Welcome to Cozy Grove, a game about camping on a haunted, ever-changing island. As a Spirit Scout, you'll wander the island's forest each day, finding new hidden secrets and helping soothe the local ghosts. With a little time and a lot of crafting, you'll bring color and joy back to Cozy Grove!
Responsibilities:
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Improved late game retention via condensing pacing of mid to late game story progression.
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Implemented 4 seasonal festival DLCs including new resources & in-game activities tying into the main economy.
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Authored over a half-year’s worth of content in the base game & 4 DLC updates.
Personal Projects
Below are projects that didn't have commercial success in mind. Instead these projects allowed me to focus on exploring my creativity and expand my skills.
A gate stands before you. Sticking to the path may uncover some answers but maybe finding answers isn't what should concern you.
Responsibilities:
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Built vulnerability & anticipation through gameplay sequencing & audio / visual stimuli for impactful scares.
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Learned post process, particle effect, animation, & level sculpting systems to create an ominous atmosphere.
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Scripted blueprints to speed up design iteration. Increased the quality of moments players engaged with the world.
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Recorded & mixed custom audio files to contribute to world building and help guide the player through the experience.
The Astro Parcel Service
Role: Tech Designer
Release: 4/17/2020
Platform: PC, Mac
Engine: Unity
The Astro Parcel Service is an astrophysical package delivery game where players must propel clumsily through space and deliver packages before the end of the workday and appease oppressive management
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Learned 3D math concepts to program movement that felt clunky yet fun.
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Designed & scripted 3 obstacle types to challenge movement mastery.
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Made inventory collection & disposal both fun and comedic
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Built 8 level designs inspired by real life space patterns
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Wrote beginner focused, technical guide to publish on Steam.
Responsibilities:


